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Cheer for me (Virtual Reality)
Effect of non-player character audience feedback on older adult users of virtual reality exergames
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Acceptance of VR exergames(IJHCI)
Acceptance of Virtual Reality Exergames Among Chinese Older Adults
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Effects of an immersive VR exergame (JMIR Serious Game)
Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress Pilot feasibility and usability study
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